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Merge the boots, the hands and the goggle to the snowboarder. Assign the map to the object, I used a planar map (look at the maps enclosed at the end of the article), your snowboarder looks like this:
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The snowboard
Create a spline as in the picture and move the vertex to have that shape, go to sub object mode and change the vertex to bezier , move the control point as in the image below:
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Go to sub-object mode vertex and use �refine� to add the vertex. Now move it as in the image to have a half shape of snowboard.
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Now go to extrude and to edit mesh � face after you have selected the side, delete it.
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