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Boots
The boot is a box that you extrude as in an image below.
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Now move the vertex to give more reality to the boot, select the base of the boot, in sub-object mode faces, and extrude it, then apply the mesh smooth to the object
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Use the segment of extremities and increase the �crease� to 1, now apply the map (look at the maps enclosed at the end of this article).
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Goggles
Create a spline like the one in picture below and move the vertex to have that shape, go to sub object mode and change the vertex to bezier , move the control point like on image.
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