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After all these steps you have got a mesh like the image below and now move the vertex to create the proper position.
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Go to cut modifier and increase the face of the head, to use the cut you have to click and drag a line through the face and then click again, after move the vertex to create the base part of the face.
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Apply the mesh smooth to the object and go to the local control/sub-object level, choose the segment of extremities and increase the �crease� to 1.
Repeat this command and the previous one to increase the detail of the snowboarder.
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Go to the colour of the object and choose a dark one, so when you active the edged faces you can easily see the faces of the object.
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