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Lastly on the leg there is the foot or boot area. This is a heavily balanced area so we must make it big. Figure.18 shows the polylines drawn in various layers separating the different ones from mirrored ones.
Figure.18
Figure.19 shows the mirrored splines with the originals.
Figure.19
Figure.20 shows the loft dialog box for lofting the polylines for the boot. This is a different type of loft than the rest. This is a normal loft compared to a straight loft like we have been using.
Figure.20
Now we must make the sole area of the boot. We will do this by extracting an edge of a surface using the DupEdge command. Figure.21 shows the edge that we have selected. If you used a straight loft you will not be able to duplicate an edge.
Figure.21
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