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Lastly on the leg there is the foot or boot area. This is a heavily balanced area so we must make it big. Figure.18 shows the polylines drawn in various layers separating the different ones from mirrored ones.
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Figure.18
Figure.19 shows the mirrored splines with the originals.
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Figure.19
Figure.20 shows the loft dialog box for lofting the polylines for the boot. This is a different type of loft than the rest. This is a normal loft compared to a straight loft like we have been using.
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Figure.20
Now we must make the sole area of the boot. We will do this by extracting an edge of a surface using the DupEdge command. Figure.21 shows the edge that we have selected. If you used a straight loft you will not be able to duplicate an edge.
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Figure.21
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